The Dark Meadow

Project Overview

The Dark Meadow is a first-person mobile action/adventure horror game set in an abandoned asylum. Players wake without memory in a haunted building and must fight through disturbing witch-creatures and unravel the mystery of how they got there. The game was one of the first mobile titles to bring console-quality Unreal Engine visuals to iOS.

Role

As Environment Artist on The Dark Meadow, I contributed to look development, lighting, atmosphere, modeling and texturing, and set dressing across the asylum and its surrounding grounds. My work focused on capturing the oppressive, decayed dread of the environment while pushing the visual fidelity of what was possible on iOS hardware at the time.

Key Contributions

  • Produced environment assets, architecture, props, and lighting for the asylum interior and exterior spaces
  • Owned look development for key horror set pieces, tuning atmosphere to support the narrative pacing
  • Optimized environments to hit iOS performance targets while retaining console-quality material and lighting fidelity

Awards & Nominations