About
Highly skilled Art Lead and Art Director with 15+ years of art, design, and leadership experience spanning studios and corporate environments across the video game, social technology / VR, and oil & gas industries. Strong trajectory from 3D artist into lead-artist and director scope on top-performing real-time 3D titles, with shipped work across VR, mobile, console, and PC platforms. Multi-disciplinary capabilities span environment art, look development, lighting, technical art, shader writing, level design, art direction, and UX/UI design — backed by hands-on experience conducting user-centered workshops, interviews, and usability testing for mobile and enterprise tools. Equally comfortable as a senior individual contributor, an art director, an outsource lead, and a cross-functional partner — with a track record of managing artists, directing third-party vendors, and balancing competing stakeholders across organizations. Adapts quickly to new roles, technologies, and proprietary pipelines and toolsets. Capable of utilizing AI effectively to explore, prototype, iterate, and communicate visual ideas faster across art creation, art direction, and look development — without losing creative judgment.
