About

 

I am a multidisciplinary lead artist and problem-solver who builds immersive worlds, and thrives wherever art, technology, and cross-functional teams meet. I'm an art lead and world builder with 17+ years across games, VR, and live entertainment. I've led art direction and environment teams, including a founding role at a first-party VR game studio, guiding artists to deliver cohesive, story-driven experiences, and I work across the full craft of world-building: environment art, look development, lighting, technical art, and UX/UI.

Over my career I've shipped 10+ titles spanning AAA, indie, and award-nominated games, across Xbox, PlayStation, VR headsets, iOS/Android, Nintendo Wii U, and PC, at studios including Meta, Wargaming, Warner Bros., and Zynga. Work I've contributed to has earned multiple Apple Editor's Choice awards and honors at the D.I.C.E. Awards.

What I do best:

  • Art direction & world building: setting and holding the visual bar for immersive, real-time worlds.

  • Multidisciplinary craft: UX/UI Design, look development, lighting, technical art, video editing, and more.

  • Technical art & pipelines: building cross-platform production pipelines and optimizing for demanding hardware.

  • Leading & directing: mentoring artists, growing teams, and directing external and outsourcing studio partners.

  • AI-augmented production: pairing traditional craft with emerging AI tools to accelerate exploration, iteration, and communication while raising quality.

My focus goes beyond the visuals. I care as much about the people making the work as the work itself, great worlds come from healthy, collaborative teams, and I'm driven to help both thrive. Equally at home as a hands-on senior artist or an art director/lead, I'm always learning new tools and pushing what real-time art can be.

 
 

SOFTWARE

Selected tools shown — full list on resume

Published Games/Experiences