Jeff Lin

Creative AI Director - Meta, OURO Interactive

“John reported directly to me and was our Art and Environment Lead for the studio. He's the type of developer that shows extreme ownership. There was no task beneath John, and if it made the product better and our users happier, John would pick up the loose ball and take it across the finish line. His worldbuilding and environment craft are top notch, and he's able to craft games in a diverse range of styles from more cel-shaded, anime look and feels to hyper realistic, high fidelity experiences. John has been an extremely dependable leader on the team, and regardless of the twists and turns and project pivots, he's always done right by users and always delivered quality that's on time.

I'd love to work with John again, am a huge fan of him as an artist, a developer, and a human being, and will always be an advocate in his corner.”

Dmitri Ellingson

ART DIRECTOR @ META

“I had the opportunity to manage John across several high-profile projects at Meta, where he consistently proved himself to be a strong and dependable leader in art production.

John led the development of complex 3D environment assets with a high level of ownership, quality, and reliability. He was proactive in collaborating across cross-functional teams, helping identify and solve difficult production and technical challenges before they became blockers. He quickly became known as one of the team’s go-to problem solvers — someone people trusted to navigate ambiguity and keep projects moving forward.

Beyond his technical and artistic strengths, John was highly respected by his peers and partners alike. He consistently received positive feedback from team members across disciplines for his professionalism, collaboration, and calm approach under pressure.

I would confidently recommend John to any team looking for a talented, thoughtful, and highly reliable environment art lead.”

Jonathan Zamkoff

HEAD OF STUDIO @ META (OURO INTERACTIVE)

“John and I worked closely together at OURO Interactive, Meta's first inhouse 1st Party Studio dedicated to world class Horizon worlds. John was the lead environment artist for the studio, responsible for a huge swath of our art content and visual appeal. John has excellent 3D skills and over the course of our time together developed technical, leadership, and look-dev experience on our two main shipped games, Super Rumble and Super Strike.

In addition to his art skills, John was a very good teammate. He was deeply empathetic to others on the team, took mentorship roles whenever a new member joined the studio, and John developed close personal relationships with many members of the team. I would consider John for a variety of senior/leadership art roles, and would work with him again any time.”

Nate Barsetti

Senior Production Lead @ Meta

“John is an incredibly skilled artist, but what sets him apart is his technical art expertise, and level-headed, but enthusiastic approach to complex moonshot projects.  He consistently delivers the highest quality work and owns the process fully. He became a trusted partner of mine across many projects at Meta, and is someone I could always reach out to for guidance when working through design and production phases. John is hands down one of my favorites.”

Travis Hernandez

Learning Platform Specialist @ Google

“John Lomax is a passionate, talented artist with an immense dedication to success. John and I started at Phosphor together and tackled a variety of AAA and premium mobile products across different genres and platforms. No matter the tasks assigned to him, John delivers top quality work, and is always looking for ways to improve. He's one of the hardest working colleagues I've known, and puts in exceptional effort to deliver exemplary assets for his team. John is dependable, talented and a pleasure to work with. He would be an impactful addition to any team.”

Hannah Bowman

Senior UX Researcher @ Amazon

“John is an exceptional designer and employee. He always goes above and beyond what the client asks for. John also has some UX Research skills that he can show off. On top of his skills, John has the ability to mold and adapt to any situation which makes him an asset to any team..”

Ryan Blake

Studio Art Director @ Level Ex, Inc.

“Every artist has a short list of people they want on their 'game dev dream team' and John Lomax is on mine. He is ultra focused and dedicated to the task at hand. He has multiple strengths ranging from a strong visual eye, performance and optimization, lighting, and creating the best looking assets from mobile, console and PC. John is a powerhouse of a developer. He gets his work done to a high quality and is always looking out to see where he can help in areas that are suffering. John is not only a great artist but he is also an excellent person. He has a great attitude and sense of humor that he quickly feels like part of the family. He will become a coveted asset to any team he becomes a part of.”

Andrew J Hura

Lead Artist @ Wargaming Chicago-Baltimore

“I have had the pleasure of working with John for the past five years. Over this time, the growth witnessed in artistry, technical skills and leadership, from the time he started to this day, has been incredible and the team is that much better for it. When John first started, he was already an extremely talented artist with great team skills who was able to integrate himself and adapt extremely quickly, allowing him to continue his growth in a manner which served as a benchmark for other teammates.

His attention to detail while maintaining and meeting deadlines efficiently helped push the standards of what the entire team should strive towards and helped promote continued growth and improvement for the team. This along with his leadership skills allowed John to help mentor less experienced artists and help establish a benchmark the company strives for all artists to meet.

John can learn propriety tools extremely fast, how to use them in multiple ways to push the fidelity of his work and make recommendations on improvements for the benefit of the team and company. He was able to communicate and work with engineers clearly and efficiently, building cross-discipline relationships which resulted in a healthy and cohesive environment for the entire team. John’s understanding of necessary design needs was also a strong quality as evidenced by his collaborative and successful working relationship with designers. In those situations, John understood their needs and how to successfully integrate those within a cohesive and visually appealing look. His communication skills, suggestions and compromises allowed for successful results were all parties were more than satisfied with the result.

John is an extremely creative and technical person who invests all his knowledge and skill into not only his current tasks but everything surrounding him. Having John as part of the team was an absolute pleasure and any future team he becomes a part of will be that much better for having him.”

Chip Sineni

Co-Founder /fOUNDer/ Director OF pHOSPHOR gAMES & tRIXI

“John Lomax is a very talented environment artist, greatly assisting Phosphor in delivering great looking worlds for players to experience. One of my most remembered traits of John was his dedication to solving a problem- if some pioneering task was difficult, John would keep at the problem until it could be solved, he wouldn’t pass it on and leave it for someone else to deal with it, which is all too common in tech industry. This was something you couldn’t teach or mentor, John just has a naturally great work ethic.”

Spencer Luebbert

Art Director @ Disbelief

“John is an exceptional artist! His ability to focus on the details, but without loosing sight of the big picture, really showed in his work on World of Tanks Console. He is a well rounded artist with an excellent eye for mood, atmosphere and lighting, making John's work some of the most memorable on that project. John is a passionate, consistent, proactive and very personable. I would absolutely work with him again if given the chance!”

Dustin Risley

Senior Visual Effects Artist @ Wargaming Chicago-Baltimore

“I have worked with Jon for about 7 years now and he is one of the most talented artists I have had the pleasure to work with. I have seen how quickly he adapts to new art tools and software as he transitioned to a new company. Not only did he make this transition effortlessly, but he also raised the bar on the quality of artwork at the company. At the end of the day, his job is not just a paycheck, but an extension of his character and he takes great pride in his work. Because of this, he also extends his ideas to other teammates to further the quality of the project in areas he is not working on. John is a smart, talented person whose skills are both technical and artistic. Those qualities are rare to find in someone who is as polite and easy to work with as John. Any team would fortunate to have John as a member.”

Additional Recommendations

If you would like to see additional recommendations from my past & present colleagues, please visit my LinkedIn Page.