Westfield
Project Overview
Westfield is a rural European map for World of Tanks Console, set among the open fields, small farms, and rolling hills of pastoral Western Europe. The map features open lines of sight across cultivated fields, scattered villages, and a mixture of cover types that reward both long-range sniping and coordinated flanking maneuvers.
Role
As Senior Environment Artist on Westfield, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the open, sunlit character of the Western European countryside while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Westfield for World of Tanks Console — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks Console live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery



