Venues Hub

Project Overview

The Venues Hub is the shared social lobby built for Oculus Venues — Meta's live-events app for the Quest headset, where users could watch concerts, sports, comedy, and other live events together in a virtual venue. The hub served as the always-on gathering space where audiences arrived, browsed upcoming events, and socialized with friends before the show started.

Role

As Environment Artist on the Venues Hub, I contributed to art direction, look development, lighting, environment asset production, and set dressing across the space. My work focused on capturing the "arriving at a big event" atmosphere in VR — a premium, welcoming lobby designed to hold large concurrent social audiences on Quest hardware.

Key Contributions

  • Contributed to art direction and look development across the Venues Hub environment
  • Owned lighting, atmosphere, and environmental storytelling for the pre-event social lobby
  • Produced environment assets, architecture, props, and materials
  • Optimized environments to hit Quest performance targets for large concurrent live-event audiences