Super Rumble

Project Overview

Super Rumble is an arcade-style shooter inspired by legendary fast-paced games like Quake and Unreal Tournament. The core of the game is a free-for-all mode offering an array of unique weaponry and over-the-top heroic abilities on a highly versatile and visually stunning map.

Role

As Lead Artist on Super Rumble, I was responsible for art direction, lighting, atmosphere, modeling and asset texturing, optimization, set dressing, UI and UX design, VFX placement, and generating static and video marketing materials.

Key Contributions

  • Co-created the original map, which helped green-light the formation of Ouro Interactive — Meta's first in-house first-party studio
  • Kicked off visual updates to the V2 version of the Super Rumble map, setting the bar for other artists on where to push visual fidelity
  • Worked closely with marketing and UI to provide all promotional screenshots and key art backgrounds
  • Supported VP-level demos and playtests
  • Contributed to refining Meta's asset importation pipeline with engineers, based on Super Rumble's map and assets I created

Press & Links