Super Rumble

Project Overview

Super Rumble is an arcade-style shooter inspired by legendary fast-paced games like Quake and Unreal Tournament. The core of the game is around a free-for-all game mode that offers an array of unique weaponry and over-the-top heroic abilities on a highly versatile and visually stunning map.

Role & Responsibilities

As Lead Artist for Super Rumble, I was responsible for art direction, lighting, atmosphere, various modeling and asset texturing, optimization, set dressing, User Interface and UX design, VFX placement, as well as generating static and video marketing materials.

Along with individual contributions, I coordinated, tested, evaluated, and implemented numerous functional elements with engineering, content design, product design, marketing, and various other parts of the organization for Super Rumble.

Key Contributions

  • Co-created the original map, which helped green-light the formation of Ouro Interactive — Meta's first in-house first-party studio
  • Kicked off visual updates to the V2 version of the Super Rumble map, setting the bar for other artists on where to push visual fidelity
  • Worked closely with marketing and UI to provide all promotional screenshots and key art backgrounds
  • Supported VP-level demos and playtests
  • Contributed to refining Meta's asset importation pipeline with engineers, based on Super Rumble's map and assets I created

Press & Links