Severogorsk hero

Severogorsk

Project Overview

Severogorsk is a frozen Arctic industrial map for World of Tanks Console, inspired by the harsh winter conditions and heavy industry of Russia's northern Kola Peninsula. The map features snow-covered rail yards, industrial infrastructure, frozen waterways, and Soviet-era architecture that create dense tactical corners alongside longer-range engagement lanes across the ice.

Role

As Senior Environment Artist on Severogorsk, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the harsh, industrial character of the Russian Arctic while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.

Key Contributions

  • Owned cross-play environment visual development on Severogorsk for World of Tanks Console — from initial block-out through shipped map
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the World of Tanks Console live service
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation