Runaway Tiger
Project Overview
Runaway Tiger is a dramatic story-driven mission for World of Tanks: War Stories — the single-player campaign mode featuring cinematic, historically-inspired encounters. Built around the tale of an escaped Tiger crew fighting their way back to friendly lines, the environment features rural European countryside, dense forests, small villages, and scripted mission spaces designed to support cinematic pacing and tight narrative beats.
Role
As Senior Environment Artist on Runaway Tiger, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the mission. My work focused on capturing the moody, cinematic character of a story-driven encounter while supporting the pacing and narrative flow of War Stories' campaign.
Key Contributions
- Owned cross-play environment visual development on Runaway Tiger for World of Tanks: War Stories — from initial block-out through shipped mission environment
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the War Stories campaign
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery




