Ruinberg hero

Ruinberg

Project Overview

Ruinberg is a classic urban-and-countryside map for World of Tanks Console, set among the war-torn ruins and open fields of a Central European village. The map features a bombed-out village center surrounded by open fields, a castle ruin on the hillside, and layered cover that creates iconic close-quarters urban engagements alongside longer-range field battles.

Role

As Senior Environment Artist on Ruinberg, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the somber, atmospheric character of a war-torn European village while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.

Key Contributions

  • Owned cross-play environment visual development on Ruinberg for World of Tanks Console — from initial block-out through shipped map
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the World of Tanks Console live service
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation