Reigns

Project Overview

Reigns is a lush fantasy region built for Horn, a mobile action-adventure game on Unreal Engine for iOS. The game follows a young apprentice blacksmith named Horn as he awakens in a beautifully-rendered fantasy world overrun by mysterious mechanical monsters. Players explore Reigns and neighboring regions, engage in swipe-based sword combat, and unravel a mystery that ties the land's fate to Horn himself. The title was widely recognized as one of the highest-fidelity mobile games of its era.

Role

As Environment Artist on Reigns for Horn, I contributed to look development, lighting, atmosphere, modeling and texturing, and set dressing across the region. My work focused on capturing the lush, painterly character of the fantasy world while pushing the visual fidelity of what was possible on iOS hardware at the time.

Key Contributions

  • Produced environment assets, architecture, terrain, foliage, and lighting across Reigns
  • Owned look development and atmosphere for key exploration areas
  • Optimized environments to hit iOS performance targets while retaining console-quality material and lighting fidelity

Awards & Nominations

  • Nominated — Mobile Game of the Year, 16th Annual D.I.C.E. Awards

Press & Links