Prohorovka
Project Overview
Prohorovka is a wide-open Eastern European map for World of Tanks Console, inspired by the historic 1943 tank battle on the Russian steppe. The map features expansive open fields, a central railway line, small farming villages, and gentle elevation changes that create the largest engagement ranges in the game — a signature battleground for long-range sniping and heavy armor engagements.
Role
As Senior Environment Artist on Prohorovka, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the vast, sun-baked character of the Russian steppe while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Prohorovka for World of Tanks Console — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks Console live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery



