PlayStation Store mobile — flying iPhone mockups

PlayStation Store Redesign — Mobile

Project Overview

A mobile companion to the desktop PlayStation Store redesign. The concept adapts the same key-art-first product page to a thumb-friendly one-hand experience, and translates the cart and purchase flow into a stack of full-screen sheets so browsing, adding, and checking out feel like one continuous motion instead of a series of page loads.

Role & Responsibilities

End-to-end UX and visual design. Rebuilt the desktop layout system around a 375pt canvas, reworked the product detail hierarchy for portrait orientation, and prototyped the add-to-cart and checkout flow in motion to validate the sheet-based pattern.

Key Contributions

  • Adapted the desktop product page to a full-bleed key-art layout with a sticky price/CTA anchored to the bottom safe area
  • Redesigned the cart and confirm-purchase experience as full-height sheets to reduce navigation depth
  • Prototyped micro-interactions in motion to test flow tempo and transitions
  • Delivered 2x mockups across iPhone frames for portfolio and case-study presentation