Panama hero

Panama

Project Overview

Panama is a tropical Central American map for World of Tanks: Mercenaries, inspired by the dense jungle and river networks of the Isthmus. The map features lush vegetation, waterways, colonial-era architecture, and layered terrain that create natural chokepoints and force intense close-to-mid range engagements.

Role

As Senior Environment Artist on Panama, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the humid, tropical character of Central America while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.

Key Contributions

  • Owned cross-play environment visual development on Panama for World of Tanks: Mercenaries — from initial block-out through shipped map
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the World of Tanks: Mercenaries live service
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation