Meta Square
Project Overview
Meta Connect 2022 was a one-day virtual event that explored the building of the metaverse and the future of augmented and virtual reality. Industry leaders shared the latest technologies and developers' sessions covered how to use them.
Role & Responsibilities
As a member of the Meta Connect 2022 team, I was responsible for conceptualizing and imagining what our connected environments might look like — taking into account color palettes, architectural elements, shape language, and other elements. I served as the Art Lead, world owner, and primary point of contact for our HUB world, Meta Square. This Horizon Worlds social space provided attendees with an opportunity to interact, play icebreaker games, socialize, and travel to popular user-generated worlds.
The public and press were also able to watch John Carmack's unscripted speech and the developers' state of the union on a rectangular screen within the environment. In conjunction with Meta Square, I designed five theater spaces for the Developer Sessions, which featured prerecorded avatar performances alongside rectilinear screens.
Among my many responsibilities for Meta Square and the Developer Sessions, I refined lighting, layouts, architectures, cube maps, social interactions, and UX/UI flows. I also shot and edited BTS footage for our marketing team to be featured on several Meta social media surfaces. Furthermore, I coordinated and implemented numerous functional elements with engineering, content design, product design, marketing, and various other parts of the organization and Connect team — bringing the environment to the required quality level for public consumption.
Key Contributions
- Art Lead, world owner, and primary point of contact for the HUB world Meta Square at Meta Connect 2022
- Conceptualized connected environments across color palettes, architecture, shape language, and visual identity
- Designed five theater spaces for the Developer Sessions with prerecorded avatar performances and rectilinear screens
- Refined lighting, layouts, architectures, cube maps, social interactions, and UX/UI flows across Meta Square and the theaters
- Delivered the environment used by the public and press to watch John Carmack's unscripted speech and the developers' state of the union
- Shot and edited BTS footage for the marketing team, published across Meta social media surfaces
- Coordinated and implemented functional elements with engineering, content design, product design, marketing, and other org / Connect team partners
Press & Links
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