Live Oaks hero

Live Oaks

Project Overview

Live Oaks is a Southern United States map for World of Tanks Console, inspired by the moss-draped oak groves and swamplands of the Deep South. The map features sprawling live oak canopies, murky bayou waterways, plantation-era architecture, and dense undergrowth that create atmospheric close-quarters engagements alongside long-range sightlines through the trees.

Role

As Senior Environment Artist on Live Oaks, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the humid, atmospheric character of the American South while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.

Key Contributions

  • Owned cross-play environment visual development on Live Oaks for World of Tanks Console — from initial block-out through shipped map
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the World of Tanks Console live service
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation