Kitimat
Project Overview
Kitimat is a coastal Canadian wilderness map for World of Tanks: Mercenaries, inspired by the rugged fjords and dense evergreen forests of British Columbia's northern Pacific coast. The map features towering pines, snow-capped ridges, industrial waterfront elements, and steep terrain that shape sightlines and force layered vertical engagements.
Role
As Senior Environment Artist on Kitimat, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the moody, damp Pacific Northwest character while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Kitimat for World of Tanks: Mercenaries — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks: Mercenaries live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery







