Horizon Venues Hub
Project Overview
Horizon Venues is the Horizon Worlds reincarnation of the standalone Venues app — a live-events hub on Meta Quest where users gather to attend concerts, sports broadcasts, comedy, and other live entertainment together in shared virtual environments. Horizon Venues continued the live-events lineage of Oculus Venues and Venues, now native to the Horizon Worlds platform.
Role & Responsibilities
As Art Lead and World Owner for Horizon Venues, I owned visual direction and end-to-end environment build for the migration of the platform's flagship live entertainment hub from a standalone app into Horizon Worlds. I delivered art direction, look development, lighting, atmosphere, modeling and asset texturing, set dressing, and the visual execution of the main lobby and event spaces.
Along with individual contributions, I coordinated, tested, evaluated, and implemented numerous functional elements with engineering, content design, product management, marketing, the live-entertainment team, external creator partners, and various other parts of the organization. Following launch, I remained the ongoing art owner for Horizon Venues — the team's go-to for bug fixes, ad-hoc art updates, and seasonal/holiday world reskins (Halloween, Winter Holidays, Summer) whenever the spaces needed iteration.
Key Contributions
- Art Lead and World Owner for Horizon Venues on Meta Horizon Worlds
- Owned the migration of the platform's flagship live-entertainment hub from the standalone Venues app into Horizon Worlds
- Delivered art direction, look development, lighting, atmosphere, modeling, texturing, and set dressing for the main lobby and event spaces
- Coordinated with engineering, content design, product management, marketing, the live-entertainment team, and external creator partners to bring the world to public quality
- Remained the ongoing art owner post-launch — bug fixes, ad-hoc art updates, and seasonal/holiday reskins (Halloween, Winter Holidays, Summer)
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