Hidden Village
Project Overview
Hidden Village is a rural East Asian map for World of Tanks Console, inspired by the traditional villages and forested valleys of feudal Japan. The map features wooden pagoda architecture, dense bamboo groves, small streams, and layered terrain that create natural chokepoints and force close-to-mid range engagements around iconic cultural landmarks.
Role
As Senior Environment Artist on Hidden Village, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the serene, culturally distinct character of a traditional Japanese village while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Hidden Village for World of Tanks Console — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks Console live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery



