Flashpoint Berlin
Project Overview
Flashpoint Berlin is an urban Cold War-era map for World of Tanks: Mercenaries, set against the divided German capital at the height of geopolitical tension. The map features dense cityscapes, elevated ruins, iconic Berlin architecture, and narrow alleyways that transform tank combat into intense close-quarters urban warfare.
Role
As Senior Environment Artist on Flashpoint Berlin, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the tense, atmospheric character of Cold War-era Berlin while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Flashpoint Berlin for World of Tanks: Mercenaries — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks: Mercenaries live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery



