Erlenberg hero

Erlenberg

Project Overview

Erlenberg is a rolling European countryside map for World of Tanks Console, set among the pastoral fields and small villages of central Germany. The map features a central river dividing the battlefield, gently sloping hills, historic castle ruins, and mixed cover that balances long-range sniping opportunities with close-quarters urban engagements around the village center.

Role

As Senior Environment Artist on Erlenberg, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the calm, pastoral character of the German countryside while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.

Key Contributions

  • Owned cross-play environment visual development on Erlenberg for World of Tanks Console — from initial block-out through shipped map
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the World of Tanks Console live service
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation