Brothers in Armor hero

Brothers in Armor

Project Overview

Brothers in Armor is a dramatic mission environment built for World of Tanks: War Stories — the single-player campaign mode featuring cinematic, historically-inspired encounters. The map features rugged coastal cliffs, seaside fortifications, and layered elevation that support the pacing and cinematic composition of the mission's scripted narrative beats.

Role

As Senior Environment Artist on Brothers in Armor, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the mission environment. My work focused on capturing the dramatic, cinematic character of coastal cliffside combat while supporting the narrative and encounter pacing of the War Stories campaign.

Key Contributions

  • Owned cross-play environment visual development on Brothers in Armor for World of Tanks: War Stories — from initial block-out through shipped mission environment
  • Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
  • Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
  • Managed environment deliverables against release milestones for the War Stories campaign
  • Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation