Ardennes
Project Overview
Ardennes is a forested European battleground for World of Tanks: Mercenaries, inspired by the dense woodlands and rolling terrain of the Belgian Ardennes region — famous for the WWII Battle of the Bulge. The map features dense forest cover, small villages, winding roads, and gently rolling elevation that shape sightlines and encourage cautious flanking maneuvers.
Role
As Senior Environment Artist on Ardennes, I contributed to look development, lighting, optimization, map loading screen and minimap design, terrain sculpting, foliage placement, and set dressing across the map. My work focused on capturing the moody, atmospheric character of the Ardennes forest while maintaining the gameplay readability and performance targets required for competitive multiplayer at scale.
Key Contributions
- Owned cross-play environment visual development on Ardennes for World of Tanks: Mercenaries — from initial block-out through shipped map
- Led conversion of World of Tanks PC maps to Xbox 360 and Xbox HD-capable console builds, adapting fidelity and asset budgets to each hardware target
- Produced environment assets, foliage, terrain, animations, lighting, and UI for the map end-to-end
- Managed environment deliverables against release milestones for the World of Tanks: Mercenaries live service
- Optimized environments to fit the memory footprint of current-and-last-gen consoles via level streaming and per-hardware asset allocation
Detail Gallery




